This page as Markdown: https://bloxd.io/docs/how-to-plugins.md. Every page of these docs, for AI agents: https://bloxd.io/docs/llms.txt

Plugins

First-party plugins provide reusable World Code features. Import a plugin from @plugins/<name> in your entry file or another project file:

import { setTimeout, getRandomItem } from "@plugins/helpers"
import { debugLog } from "@plugins/debug"

Importing a plugin also loads its callbacks. Plugin callbacks run before callbacks with the same name in your own code, so both of these tick callbacks run:

import { setTimeout } from "@plugins/helpers"

tick = () => {
    /* Your tick code */
}

If callbacks return a value, your callback's return value takes precedence over the plugin's. Avoid replacing a useful plugin return by accident, particularly in callbacks such as onPlayerChat and onRespawnRequest.

Plugins may import other plugins. Their dependencies are loaded automatically, so importing @plugins/sessionBasedGame also loads the helpers it needs.

Available plugins

The editor's autocomplete and the read-only plugin source files are the reference for the latest exports and option types.

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